Its just obvious, that we are going to get toooo many skins. Rare clothes stay rare and that get's accepted. Instead you take care more to stay alive. Your collection can be reduced, without addictive hunting of clothes (playing dozens of hours this game and merging them into better ones). In late and stable game you are going to wear your better clothes. The wardrobe has a real function: for example you are going to dress differently before the deerclops arrives, you going to ruins or like to take down the dragon fly. Perma-death gets again higher value in this game. If you not wearing something and die, you won't lose anything. Only the skins will be removed, which are being worn. If only the favorites are left, they are going to be removed next - maybe one skin /cloth per death. Maybe we don't lose all clothes or we can mark some of our skins as favorites, that these ones will not get removed from our collections (but some will always). In DST this means - playing longer to get good clothes.īut how about to permanently lose our clothes - for example in case we die. The suggestion to merge low-level clothes to higher ones reminds me on other games like diablo, where you are getting in some way addicted to collect more and more. Great that the caves, ruins came to DST.Ĭurrently, skins cannot be reduced of a player, except he/she is gifting them away. First to Klei: Awesome game! I enjoy playing it.
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